User Test #1 – Mall Manager
Test subject demographics:
- Number
of test subjects: 4 students
- Gender:
3 females, 1 male
- Class:
4 Seniors
- Majors:
Electrical Engineering, Biochemistry/Managerial Studies, CS/Asian Studies,
Biochemistry
Computer usage:
- All
four users reported average to frequent usage of the computer.
- All
four were most familiar with the Windows operating system.
- Three
users had an average familiarity with wizard-driven interfaces. One user was not familiar with that
type of interface.
Interface-specific questions:
After the
users had a chance to interact with the interface in the user test, they
responded to several questions about their experience.
- All
users said the interface was very self-explanatory.
- In
general, all users seemed to like the layout of the interface.
- When
asked what they really liked about the interface, two users mentioned that
they liked the ability to evict tenants.
I think this points at the reward system (rewards/consequences) of
the game. One person mentioned
that the layout was “very intuitive and easy to understand”.
- One
user reported that nothing was particularly difficult. However, another user mentioned that
she was confused about the two tabbed panes (for “Mall” and “Stores”
details) and where she should go to look for information about stores
(stores in general as opposed to specific stores).
Additional Suggestions:
Most of the suggestions, if not
explicit, dealt with the problem of distinguishing the areas of the interface
that had the general mall and specific store information. One user suggested that some kind of color
difference could be used to distinguish general mall information from the
specific store information.
Notes:
Overall,
the user test allowed us to see that perhaps not everything was as intuitive as
we thought. We had to give explanations
at certain points because there was no obvious functionality or response (due
to the nature of the test). At other
times, we had to give hints to steer the users down the path that we wanted to
observe. However, it was good to see
the user’s thinking processes and note how they would go about certain
tasks. We also gave hints when it
became obvious that the user was stuck.
From the tests, we noticed the following things that could
be improved in the next version:
- In the
wizard, give visible descriptions of the demographic headings (on the
“Enter Demographics” page).
- Make
the demographic headings’ “edit” functionality more obvious. Some users immediately “clicked” on the
expansion boxes and discovered the editable fields. However, some were at a loss at where
the editing should actually take place.
- The
actual application will allow the user to edit the mall layout and
demographics after he has entered it into the wizard.
- The
main problem with the main manager interface was the distinction between
and clarity of the two sets of tabbed panes on the right side of the
application window. Prior to
testing, it seemed obvious that users would go to the “Mall” section for
general mall information and to “Store” for specific information about
stores. As we observed the
subjects, though, we realized that it wasn’t intuitive to everyone and the
location of certain information was very confusing. We need to either rename the tabs and
section headings and/or find another way to offset the information.
- The
customer (DXN) had a slight problem with knowing whom he was going to chat
with. None of the users had
difficulty with this and, once they were familiar with the pull-down
selection menu of stores, knew whom they would be chatting with when they
hit “Chat With Store”. Previously,
we thought we’d have to do something to make this more obvious but change
doesn’t seem necessary.